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GMJ Episode Discussion / Changes to the Podcast
« Last post by Lex on February 12, 2018, 06:38:19 pm »
I will talk about this in a future episode of the show, but I am planning some minor changes to the podcast and our Patreon. As I have time, I'm going to be re-releasing the older episodes from behind the paywall. Eventually all the episodes will be available for free again. Now, I can only have 100 episodes in the RSS feed. So the feed will have 100 episodes--the most recent episodes and some of the "greatest hits". However, all the episodes will be available to listen to and download for free on my website.

I am also re-releasing all the GM Intrusions episodes in a similar fashion.

I will be exploring other options to generate revenue for the show, which I'll share with you in the near future. I'll also be making some changes to the Patreon. Stay tuned!

GMJ Episode Discussion / AP Episode File Size
« Last post by Lex on February 12, 2018, 01:53:09 pm »
Please let me know if you're having problems downloading these larger AP episodes. 205 is close to 3 hours long, and even though I encoded it with a lower bitrate, it's still around 125Mb. If this is problematic for people, I could split the APs up into multiple episodes.
Non-RPG Nerd Culture Discussion / How to Speak Like an Adult on This Forum
« Last post by Lex on February 12, 2018, 01:39:20 pm »
This is a free forum, because I'm not made of money, unfortunately. By default it has censorship turned on, and I can't turn it off without paying a monthly fee. If you, like me, think that's forking bullshirt, not to worry! There's a way around it! You can actually say whatever the fork you want to say, and the ash-holes that run this forum can't do anything about it because their AI isn't that smart. You just have to be a little creative. For more ideas on how to make this work, check out The Good Place. ;)
Worldbuilding Discussion / Re: Oria - a work in progress :)
« Last post by Lex on February 12, 2018, 01:30:43 pm »
Thanks for sharing this! It's so awesome to see the worlds you all create.
GMJ Episode Discussion / GMJ 205: Hinterlands of Elandria 02: The Hinterlands
« Last post by Lex on February 12, 2018, 01:29:41 pm »
Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.

Worldbuilding Discussion / Oria - a work in progress :)
« Last post by Schitzoflink on February 12, 2018, 10:14:26 am »
Hey all I read over Chris B's and c__beck's posts and got excited to share what I have come up with so far. Wall of text incoming
First is the world Map

Oria is currently vaguely defined, I wanted to leave "blank spots" for my group to fill in as we play. So far the only area that is mapped out with any detail is the large island in the Sea of Radiance.

Oria has been inspired by so many things I don't quite know where to begin listing them, but if it seems familiar it probably was sparked by something you have read or seen.

Here is my creation myth (and pantheon)

In the Beginning, there was Ao and the Gem of Creation.
Ao decided to use the gem and broke it into 8 parts, but chose to not break the Gem cleanly, and the small shards and dust became the Devils and Demons
Taking 4 parts of the Gem Ao made the 4 Elemental Nobles
Fotia, the Lady of Fire
Aeras, Lord of Air
Edafos, Lord of Earth
Okeanosi, Lady of Water
Taking three more sections of the Gem Ao made the 3 Major Gods
Ava, Lady of Creation
Drynn, Lord of Balance
Ket, Lord of Entropy
The 8th Shard of Creation Ao hid away in the Planar Temple to be used by mortals when the need was high enough.

Later Ava created for herself 3 lesser gods to help her in her mission
Amaterasu, Bahamut, and Gwydion.
Drynn saw this and convinced Ket to make three as well, while Drynn made three lesser gods to help it's cause.
Ket created Tiamat, Baleros, and Crom Cruach
While Drynn brought forth Nui ka ike, Nesserat the Phoenix, and Joi Ahwi.

I also made a basic timeline for a few reasons, Oria is cyclical. There is a Great cycle where Oria is born, grows through many ages, and then is destroyed and rebuilt. i like the life cycle idea and it's a big thing that I like to put into the games I run (and want to run). Also it allows me to keep Oria and the gods and probably other stuff not related to the Prime Material plane and make new maps. It's just a different great cycle ;)
I also did the timeline to help me get an idea of what the world looks like and why it does. Why does everyone speak common, use similar currency, etc? Well there have been a few world spanning Empires, as well as some story stuff. Here is a condensed First Age.

The First Age
Much of the first age is the set up for many of the races. Dwarves, Humans, and Orcs have a kind of evolution but influenced by the magic that is in the world.
Elves, Gnomes, and Halflings are Seelie Fey who stay in the mortal realm too long and become new races
The same for the Hoilin, MaHoilin, and Utaquin who are Unseelie fey. During the first age their kingdom is infiltrated by Devils and their peoples are corrupted and become Goblins, Hobgoblins, and Bugbears. They form an Empire that begins to expand, their first people to encounter are the Orcs, who in Oria are more like the Nordic peoples (they go a viking too).
There are wars between the "good" races as they encounter each other, but before they can become something too bad the devil powered Gutai Empire begins to cover the world. Asmodeus creates a powerful artifact (The First Obscenity) to create a permanent portal to the 9 Hells.
The "Good" races are all pushed back to the Ancient Elven capital and a group of Heroes leave on a desperate journey to find a way to save them all.
It is assumed they succeed because all of the devils in the army are banished at once (exploding and killing many around them) this weakens the Gutai imperial armies so much that over the next few centuries they are pushed back to their ancestral lands
End of the First Age
There are currently 4 more ages, Age of Giants, Age of Dragons, The Walking Age (the Gods get banished to Oria), and the Second Age.
The end of the Second age is where I am starting my players off. I can expand of these ages if you are interested.

I'm out of lunch break! Question and Comments are appreciated.
Worldbuilding Discussion / Re: Fantasy Genesys
« Last post by c__beck on February 10, 2018, 08:22:55 am »
Don't feel too bad, mine started as a mess of a Markdown doc. I just made it look pretty ^_^
Worldbuilding Discussion / Re: Fantasy Genesys
« Last post by Schitzoflink on February 10, 2018, 06:55:28 am »
That looks great! Mine is a half finished mess of a google doc
D&D Discussion / Re: Mordenkainen's Tome of Foes
« Last post by Lex on February 09, 2018, 12:18:11 pm »
The latest episode of the Dragon Talk podcast features an interview with Jeremy Crawford and Kate Irwin about the upcoming supplement Mordenkainen's Tome of Foes. They give a lot of information on the book, and I'm really excited about it. I hope you'll give it a listen and then come back here and let us know what you think. The segment with Chris Perkins about Mordenkainen himself is fairly interesting as well.

MP3 download

13:10 Lore You Should Know with Chris Perkins (@ChrisPerkinsDnD) Mordenkainen

32:13 Interview with Jeremy Crawford and Kate Irwin
Worldbuilding Discussion / Fantasy Genesys
« Last post by c__beck on February 09, 2018, 08:34:55 am »
As all y'all might know by now, I'm a big fan of FFG's Genesys RPG. And so I am starting a weekly game tonight. I currently have a 17-page handout of new stuff for my players and figured I'd share it here since it's part of worldbuilding, right?

Here's a link to my WIP document that I've shared with my players. Any thoughts would be welcome  ;D
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