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Worldbuilding Discussion / Faroth/Sing'jar World
« Last post by jed_reynolds on March 31, 2018, 03:33:22 pm »
So the campaign I just ended was in a homebrew 5e world that's an average D&D setting--no particular module I've read matches quite the setting I've made.

The island of Faroth is a hidden forge community of dwarves and gnomes that sell arms ( to the rest of the mainland. The dwarves are there because they were driven from the east side of the mountains where the lead and copper deposits were by extraplanar attack of drow and a red dragon. The last stone giant of the Sing'jar mountains helped them get established on the island and they were peaceful for a few hundred years until the red dragon and a fire giant came to vanquish him. Now, Sing'jar has just been through another invasion, and there's the scattered and mixed remains of the human, minotar ( , hobgoblin (, and sea elves (not aquatic elves) all re-establishing commerce on the mainland.

The next campaign starts 40 years after the attempted devil invasion and involves exploring forgotten dwarven realms underneath the Sing'jar mountains. Our two game groups will be split into competing exploring companies and probably encounter entirely different foes, above grouns (corruption) and below ground (who knows...)

Faroth map:

Worldbuilding Discussion / Re: Oria - a work in progress :)
« Last post by jed_reynolds on March 31, 2018, 03:17:40 pm »
+3 Int bonus on map skills!
D&D Discussion / Re: My Current Relics
« Last post by Lex on March 29, 2018, 01:34:09 pm »
Very cool! I love the illustrations you found too.
D&D Discussion / My Current Relics
« Last post by Schitzoflink on March 29, 2018, 05:32:33 am »
Hello all! I was already making Relics before Lex's product came out but it did help me visualise how I wanted to lay them out and think about them. My main goals when designing these were to encourage use of class abilities and more diverse play as well as improving survivability. I roll in the open and don't really plan for super balanced encounters. On top of that this is a high magic pulpy action campaign so some of these are or will be OP

Every player has this

Let me know what you think :)
Worldbuilding Discussion / Re: Chicken Riding Murder Hobos III+2
« Last post by GothPegasus on March 27, 2018, 09:05:53 pm »
Your newspaper was great!  The Apple-Pen-Pineapple Cafe really caught me off guard. LOL
I am very interested to see more stuff on your game.
Worldbuilding Discussion / Re: Great Worlds
« Last post by GothPegasus on March 27, 2018, 07:57:37 pm »
Yup, that's how I have always started my games; small town, make up the rest as we go.
For my upcoming game I am waiting to create the pantheon until after my players come up with their characters.  Except for the god of Death, I know what she is going to be like.  :-)
Worldbuilding Discussion / Re: My Homebrew world of Eylus
« Last post by GothPegasus on March 27, 2018, 07:51:19 pm »
Nicely done!  I like the Draconum prophets, gloriously beautiful and frightening.  I hadn't planned on having any kind of prophets in my game but I think now I will.
Worldbuilding Discussion / Re: Relic: Portable Threshold (orig D&D 3.0/3.5)
« Last post by GothPegasus on March 27, 2018, 07:41:23 pm »
 I really like this Portable Threshold! I may very well casually steal it for my game.  ;)
Worldbuilding Discussion / Re: Oria - a work in progress :)
« Last post by GothPegasus on March 27, 2018, 07:24:47 pm »
I have to agree with Chris B. Those maps are awesome! I especially like your map of Oria.
I am pleased to see your pantheon construction as I will be needing to do that soon for my world.  I may steal some of your ideas.  :)
GMJ Episode Discussion / Spring Newsletter
« Last post by Lex on March 27, 2018, 12:33:18 pm »
We just sent out our spring newsletter. If you're not a member of our mailing list, please join today. :)
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