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Game Master's Journey Discussion => Worldbuilding Discussion => Topic started by: jrnewton on March 11, 2018, 03:52:02 pm


Title: Relic: Portable Threshold (orig D&D 3.0/3.5)
Post by: jrnewton on March 11, 2018, 03:52:02 pm
I've been using Relics in most of my D&D games for quite a while, although I always called it a "Growing Item". This is probably the most through write up I have for one of these, most of the others were just notes in spreadsheets, etc. I'll post more as I find them, if people are interested.

This item was from my Forgotten Realms - Heroes' Guild: Ground Floor campaign. The player was a Bard who wanted a more utility item, and was very finicky about keeping clean.  It goes without saying that her character was from the Starfire clan (see item). Humorously though, this was recovered from a group of goblins that had invaded the sewers. This item was written for D&D 3.0/3.5.

Portable Threshold
Description: The item is a wooden board about 6 inches wide, 1 inch thick, and 3 feet long. The long side of the board has signs and words carved into it in relief, such that if the board is placed flat on the ground, it could be read by someone standing next to it. The center of the board has a large symbol of a sweeping mountain spewing fire and a small glowing orb. Near the edges of the board are a myriad of mystic symbols. Framing the center symbol are the words “Well Come” and “Fare Well” in Elvish.

Use: When someone (referred to as the User) places the threshold on a stable and relatively flat and level surface, they can cause a shelter to appear. This is done by standing on the threshold and speaking the command word “Well Come”. The shelter will only disappear after sufficient time, or if the User stands upon the threshold and speaks the command word “Fare Well.” Several effects of the threshold are based upon the level of the User.

The shelter produced by the threshold will remain for 8 + User’s Level in hours. At the end of this time, the shelter will vanish, depositing anyone or anything still inside on the ground. This time period can be renewed if the User performs another activation before the normal expiration. This can done without causing the shelter to disappear first.

The shelter takes a form appropriate to its surroundings and the User’s choice. This can be anything from a “lean to” to a tent, to a cottage or small building. It will also be constructed of materials appropriate for its surroundings. These materials are for all intents normal, and the structure will resist damage as a normal structure constructed of these materials. Destroying the shelter will simply cause it to vanish as if the duration had expired or the command word was spoken.

The shelter has doors and windows as appropriate and desired by the User which are secured with simple cross bar latches. There is also some form of fireplace and smoke-hole/chimney (although fuel is not provided). For each 10 foot square of floor space, the shelter will also provide chairs, stools, or benches, a table, and sleeping accommodations, in the form of tick, blankets, furs, bunks, or hammocks, for two individuals. The shelter is normally a single room, but can be subdivided into separate rooms upon activation if the User desires it.

The structure is generally utilitarian in nature, and will generally appear as a typical example of its form. As a User becomes more familiar with using the threshold, however, they can begin to impart their own personality to the shelter, causing it to exhibit architecture or style familiar or pleasing to them.
The shelter produces a number of effects based on the level of the User. A User can always activate at least one of the following effects, and may activate one additional effect for every two character levels:


Additional Effects for Starfire Clan Users: The portable thresholds were originally made by the Starfire Clan, and bear their mark. The first of these were personal items made for family members who traveled frequently, and had additional special effects that could only be activated by a member of the clan. One of these “Family” thresholds has the following additional uses and effects. These effects cannot be discovered by use of identify, unless it is being cast by a member of the Starfire Clan.

A Starfire Clan member can deactivate the threshold activated by a non-Starfire Clan User.

The threshold is always considered attuned to a Starfire User from an architecture and appearance perspective.

The portable threshold can act as a Type IV Bag of Holding, allowing up to 1500 lbs of gear to be stored in the shelter permanently. This gear will increase the effective weight of the portable threshold by 1/25 the weight of the items inside (max. 60 lbs). Placing an item within the shelter to be stored this way requires the User to stand on the threshold and mentally command the threshold to keep the object. Once this is done, the object will always be contained, until the object is taken out of the shelter. Taking a bag of holding or portable hole into the shelter causes no adverse effects (as the shelter is in “real” space). Placing a threshold that is carrying items within it into a portable hole or bag of holding will result in the same effect as if the threshold was a normal bag of holding. Having a threshold “store” a bag of holding or portable hole will also cause a similar effect, once the shelter is “collapsed.”

A Starfire Clan member can activate twice the normal number of effects per level (i.e. One plus One per level).

The following additional effects are available at the indicated levels. Activating them requires the use of an effect:

Title: Re: Relic: Portable Threshold (orig D&D 3.0/3.5)
Post by: Chris B on March 14, 2018, 05:57:18 am
Wow. Impressive and well thought out. 
Title: Re: Relic: Portable Threshold (orig D&D 3.0/3.5)
Post by: GothPegasus on March 27, 2018, 07:41:23 pm
 I really like this Portable Threshold! I may very well casually steal it for my game.  ;)