Game Master's Journey Community Forum

Game Master's Journey Discussion => Worldbuilding Discussion => Topic started by: DarkDavey on February 19, 2018, 04:57:28 pm

Title: Great Worlds
Post by: DarkDavey on February 19, 2018, 04:57:28 pm
Absolutely love the worlds that you all have been adding so far. Really makes me jealous of your creativity. My homebrew world right now is nothing more than a starting town. My players will be from this city and never have traveled outside the area won't know much of the larger world. So I can pretty much make crap up as we discover them. Makes it a lot easier for me to just get the bare bones of what I need to start an adventure.

I most likely won't even have a fully developed pantheon at the start of the game. Just a few gods that are worshipped in their area.
Title: Re: Great Worlds
Post by: Lex on February 19, 2018, 05:00:13 pm
The greatest journey begins with a single step! :D
Title: Re: Great Worlds
Post by: Chris B on February 22, 2018, 05:09:27 am
Yeah man, that's how I started as well.  Just a local area that grew and grew after time.  Now that I've started my campaign I have so much more fuel for details and intricacies that I wouldn't have thought of on my own.  It's amazing what other perspectives will do for your creativity. 
It's also amazing what PC decisions will do to force you to go to places you never dreamed of  :)  but those are sometimes the best moments.
Title: Re: Great Worlds
Post by: jrnewton on March 15, 2018, 08:02:55 am
Honestly, most of my games started this way.... Name a town, put them in it, give them adventures. It isn't a bad way to start.
Title: Re: Great Worlds
Post by: GothPegasus on March 27, 2018, 07:57:37 pm
Yup, that's how I have always started my games; small town, make up the rest as we go.
For my upcoming game I am waiting to create the pantheon until after my players come up with their characters.  Except for the god of Death, I know what she is going to be like.  :-)