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Forge Domain question


Chris B:
Ok folks I have a second level Cleric (Forge Domain) the party and is looking forward to using their "Channel Divinity" blessing to make simple items or weapons (100gp value or less) in one hour as long as they have metal valuing at least equal to the price of the item in the PHB.

My questions:
1) How often can they do this?  It appears they could do it every hour as long as they have the time and the right value of metal at their disposal.
2) I know they can use coins in this divine act, but what if they have scrap metal or old weapons from somewhere.  How do you determine their worth?
3) If they want to duplicate an item (like a key, for instance) do they need to have it in their possession?

Thanks for any help.

Here's how I would answer these questions.

1.) They can do it as often as logic and reason allow. I'd limit it to 8 hours per day, and if a PC wanted to work more than 8 hours in a day, I'd use the forced march rules (Con saves, with failures leading to levels of exhaustion).

2.)  The feature says they need metal with a value equal to that of the creation, with coins just being given as one possible example, so they can use any kind of metal. Personally, I'd say that coins and trade bars are worth what they're worth, while other metal items (like a dagger, a sword, or a pot) are worth half their market price in metal. So a dagger costs 2 gp, and would be worth 1 gp for the purpose of this ability. I'd do it this way for two reasons. First, this is simply how trading works in the game. Trade commodities (like coins, trade bars, gems, art objects, flour, salt, etc.) are worth what they're worth, while everything else is worth half their price if you try to sell them. Second, I think it makes sense. For instance, with the dagger, only part of the price of the dagger represents the value of the metal itself. Part of the price also represents the time, energy and skill it took to shape and hone the dagger. So saying a 2 gp dagger is worth 1 gp of metal makes sense to me.

3.)  Yes, they have to have the item they want to duplicate. It says that right in the description: "This ritual can create a duplicate of a nonmagical item that contains metal, such as a key, if you possess the original during the ritual" (emphasis mine).

Also, notice that what the text technically says is you can create one item, worth up to 100 gp, in an hour with the ritual. So that means if the PC is trying to make a key worth 2 gp, he can make one in an hour, he can't make 50. ;) I'm just pointing this out, because that's exactly the kind of thing a player would try. ;)

Chris B:
Thanks Lex!  Always appreciate your insight.


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